is cascadeur good or should I just learn normal animation?
Apparently I got a free 2 year indie license for having registered last year, but finally decided to try it out. Right now using blender/unity, but curious what the work flow will be since cascadeur does movement, but I use uv textures for blinks/mouths. Animate general motion and then animate the face afterward?
>>979061Make it do a cartwheel (human body edition) otherwise it's completely useless because if it can't do that then it can't do anything.
I got the free 2 year indie license.Your license becomes permanent for that version after a year, right?
>They force shitty subscription with the new update>No thanks, older versions are good enough for me>When I try to download the older version it automatically redirects to newest versionwtf is this? please tell me this is some kind of faulty behaviour I'm getting on my end and it is actually possible to download older versions without forced subscription
>>983749Okay must've been faulty behavior I got for a short while, now links work properly. Still sucks that they are starting force subscription down your throat
Why should I use Zbrush instead of sculpting in Blender?
>>983668At this point, it doesn't matter. We have been robbed and taxed like a big titty dumb blondes first time at a frat party.
>>983679Nothing matters anon, I sell my left testicle for 5000 USD last month.And I spent it on my waifu new skin. She looks so cute with her new wings.
>>983683Nah, there are things in life that matter, but the society that we live in at the moment, doesnt.
>>983167better tools overall, but if you just want to practice fundamentals blenders sculpting is more than good enough. don't use 3dcoat btw
>>983196Blender does not chug at millions of polygons faggots just dont know how to use the Multiresolution modifier
My chitubox pro sub just expired and I dont want to pay for it again.Where can i get it at a 100% discount?
>>983602I have a Chaturbate accounts if you need one
>>983618>>983624I'm glad you are outraged but I'm not even OP, stay mad
>>983651To be sure, you don't want the Chaturbate account anymore?Did your mum find out what you were asking on the internet?
>>983587just pay for formware, it's a one time fee, none of that subscription bs
>>983664No, I want chitubox pro anon.
How to get good relatively fast for props and weapon modeling? I need to get decent fast for personal reasons, any tips? I use maya and I understand 2D lighting and perspective in a mid level
>>983084Realistic weapons for games
>>982964check boltondynamicswhen he's not schizoing, he actually post some good tips on modeling weapons
>>983485Hes going to have a massive schizophrenic fit again when his latest abandonware game collapses in on itself when he has to do any actual work on it instead of the shittiest possible low-poly assets and rudimentary path-finding
>>983485I find his schizorenting funny
>>982964>How to get good relatively fast for props and weapon modeling?By modeling props and weapons, there is no shortcut, you can only roll up your sleeves and get to it, you'll get better with each new model
Hopes for Maya 2025? It should be dropping in a matter of weeks.
>>979014no professionals browses this shithole websitethere's nothing here anyone can learn from
>>977063Dd they fix the accursed crashing issues and instability from 2023 and 2024 yet?
>>979146it only crashes if Your system is unstable. If you dont upgrade your motherboard BIOS and your RAM timings are unsupported you will crash maya. If Your system is stable, it wont or will very very rarely crash.
>>977564I feel like even though Maya receives next to zero publicity or tutorials these days on YouTube that doesn't necessarily mean the software is dead
>>977564>all of us>retarded zoomers who use whatever youtubers shillill use both
guys i'm never on this channel but i wanted to know something maybe some of you who play tarkov or arena breakout infinioty have heard about it BSG the company that develops tarkov says the game arena breakout has stolen their assets including not only models but also sounds etc. you are experts in 3d modelling what do you guys say? i really wanted to hear from experts what is true or not here are two videos one says it is stolen the other says it is not stolenhttps://www.youtube.com/watch?v=i4l6t8gy5AIhttps://www.youtube.com/watch?v=xNn1F2LZ2TM
>>983511Tarkov runs on unity so it's known what the format looks like, I dunno if file rippers are readily available but it's not super hardfor any savvy programmer to find the mesh data and write a custom exporter, has been done for tons of popular game engines in the past.If all else fails there are interception software that dumps whatever is rendered on screen by directX open GL etc from memory to a 3D mesh fileso if Tarkov has say a mode to spectate the gun it'd be trivial to rip it that way with software like DX Ripper in a 'ready to use' kind of state. It's sorta like how no matter what kind of protection a website run so you can't save their images by right click there is no guard against 'print-screen'. If it renders on your system it must be available in memory in a un-ecrypted format your graphics hardware can understand.
>>983511You struggled at school didn't you
>>983513sorry english is not my main language. i try my best to improve my english sorry>>983512thank you for explaining it to me
>>983511there's programs that scan things directly at directx level
>>983511At some point these models end up in RAM and VRAM in a format optimized for speedy reading (=not secure at all and easily readable), that's where they get copied and written to disk.
Post anything Plasticity related. Whether it be questions or your work, everything is welcome.
>>983640This is so cool! I wonder what the best method for these semi-organic hard surface models is between poly, nurbs and sculpting?
>>983642I'm not very experienced but for a helmet I guess you would import your head mesh and model over it. Nikita Kapustin's latest tutorial is about that on how to model anything over your head.
I need 25 experts on 'flesh animation', and some assorted artists for 'FX'.I'd like 10 programmers, and one that's actually good. We'll do 'stickman-extremes' and adapt ML to produce neat novel rendering methodologies.Basically, choreography is always screwy, but we need it to be 'adaptive to LLVM output vectors', and then maybe there'll be experiments for attention-retention-to-conversion-ratio. If you know what I mean, you can sign up as a 'partner'....If you're the kind of party which entirely manages websites and communities for communication, You can sign On as much As you Like.Basically, ain't gonna be disappearing genitals. And the 'storyline factor' you can actually achieve, instead of someone 'rapes you for storylines' and then feeds them back to you with the best parts stolen.So if you have concepts, that's neat too. Like IDK. Maybe that's a customer already... I kinda thought, maybe, maybe, we have real artists somewhere, but the angel of choice never cared to have his own creative industry...He just wanted to show me 'foreign ladies'.But I never knew; they were already 'His'....THE POINT IS; we'll make this stuff finally work! Like really work! You can finally have a proper interactive narrative, and tell it what to do, and it does it all fair and square; no 'uhgh we hadda break ur LLVM xprnc'..Comment too long. Click here to view the full text.
quacks!nobody e-mails the great mastereven the googer no eat
OK. Do you have like contact info or are you larping? A website? a PO Box?
>>983536I make flashlights for a Japanese company, does that work?
>>983613You can find me at YouTube. com Please contact me there for more info
I see a lot of people saying that they don't need topology in Maya. How does that work? How does Maya handle subdivision? How do meshes generated by Maya look like? What does Blender lack in terms of modeling tools since its users need to resort to topology knowledge?
>>983316>No. There is no such thing as "edge flow". The deformation is entirely defined by [proceeds to give a roundabout definition of edge flow]
wtf I thought the newest Maya solved topology?https://youtu.be/6zPH2Xrnvic?t=558&si=bhD0k3zPi35NxGjM
>>983317If you don't want to understand, you're not going to understand. It's fine with me.>>983319That's a nice showcase of how little topology actually matters for animations or anything else really.
>>983313He won't because it doesn't exist
>>983113>I see a lot of people saying that they don't need topology in MayaNah, it's just one troll messing with my topology thread.
Where the hell is autosmooth normals?
>>983586Not a blender user but I think I heard they moved it to a modifier. Some anon was crying about it and people told him it was similar to how max's smooth modifier works.
>>983586In the modifiers if you are using the new one
press Q you'll find it in your quick favorites
itt we post /3/ stuff that makes you go "huh."
https://www.youtube.com/watch?v=XySBhpDxQCo
>>983552Huh
>>983552I will never understand why animu faec modelers always re-invent the wheel every time they start a new project instead of using a face mesh they've made in the past and just nudge vertices around until it fits the new character reference image. 99% of Animu faces are all almost fucking identical.
>>983571Reusing your assets all time is a good way to never improve
>>965571>anime face>too genericAnon, I...
.
tutorial??
>>981509I follow Andrew Price tutorial
>>981502thank you chris, very cool
How do you even justify a stylization like this? It's so disproportionate.
>>980925
>>980818you are on 4chan buddy, you need a reality check
>>980650I like long ladies. Lanky ladies, even.
>>983509
>>983509>>983510>hoop earringsgood shid
What's the best way to import a fully textured, rigged Blender human model into 3dsmax, is the pictured Connector any good?
>>983328Import model with textures and re-rig it using CAT
>>983328Or maybe a better question would be how can my friend model/change the face of a fully rigged character that was made in Blender. My friend knows 3dsMax
>>983328if he knows Max all he needs is an exported fbx. If he doesn't know Max, import fbx, use skin utils to extract vert weights, delete face from SkinData mesh so its just the body, modify the original import as desired, select both and use skin utils to import and map bones by name to retain the body's skinning. It takes less than 5 minutes minus the face editing. Material mapping IDs to UV channels/condensing isn't difficult either. I dont use blender so i dont remember how the export->import handles bones precisely, but it shouldnt matter.
We have this over in /ic. I'd like to see anons portfolios and works. Post your socials.
>>982922So you are telling me that you roam on 4chan and still take everything seriously?https://exceptionalindividuals.com/candidates/neurodiversity-resources/neurodiversity-quizzes/aspergers-quiz-test/
>>9829234chan is an aspergers website though...
made $400 on here last week https://becomeamillionairetime.blogspot.com/
>>982971>money bag.jpg
https://www.artstation.com/rikovladimir