In the rules department, you can look at http://www.4chan.org/rules - all global and board specific rules are in full effect. Apart from that, only two rules are important.
1. BE EXCELLENT TO EACH OTHER. 2. PARTY ON, DUDES. (AND DUDETTES)
>>92704042 >bit weird and defensive Almost every thread a troll implies that solo roleplaying = nsfw solo roleplaying = jerking off and anyone who says otherwise is a coomer in denial.
i have decided that i hate the clock system in Starforged the rules surrounding it are very unintuitive to me and i end up focused on the mechanical rolling instead of roleplaying in my head i understand that it provides a clear delineation between "normal mode play" and in-combat play but i don't like how it plays
>I WANT TO PLAY AS A GOBLIN FOR THIS GAME!!! >I say no but they keep protesting >let them play as a goblin >they just make a green female halfling >perma ban him from my discord server
why tf do these types of people exist...legit porn brain rot
>>92698837 The Weimarian Republic both got the Autobahn project going and started the secret rearrament program. Hitler just piled some more money on top of it once he rose to power. Also he got started as a glowie plant inserted into the militant right-wing scene, with the glowies pointing him towards concerned industrials who were willing to fund gangs that clashes with left-wing groups.
>>92681603 >>92681682 No you humongous retard, stop forcing your hateboner for that dead show. This >>92681547>>92693773 comic existed before CR and so did Corruption of Champions. You are just a newfag.
Anonymous /Slop/ AI Art Thread05/04/24(Sat)20:00:08 No.92704217
▶ Thread Task: Celebrate Star Wars. Space ships! Alien planets! Mercenaries and smugglers! Droids of all walks! Do try to be a little more creative than just slapping a lightsaber in your waifu's hands.
▶ News: It's been confirmed images are not saved on Microsoft's servers forever, only for 50 days. Make sure to save your images.
>What is Exalted? An epic high-flying role-playing game about reborn god-heroes in a world that turned on them. Start here:http://theonyxpath.com/category/worlds/exalted/
>That sounds cool, how can I get into it? Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html It’ll get you familiar with most of the mechanics.
>Gosh that was fun. How do I find a group? Roll20 and the Game Finder General here on /tg/. good luck
>Resources for Third Edition >3E Core and Splats https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e
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>>92703547 Short answer, he's exceedingly good at manipulation Longer answer, despite his propensity for lies and betrayal, his behavior is actually extremely predictable. He always has to win the most and lose the least, to the point it's pathologic for him. No matter what scheme he's involved in, be it one he's cooked up or just stuck his dick in, he'll do everything in his power to make sure it'll benefit him the most. A side effect of this is that if a scheme benefits you too, he won't change it as long as it benefits him more, though if he catches even a slightest whiff of a way for him to gain even a tiny bit more by fucking you over, he will. Likewise, if he thinks winning is impossible (or he realizes he won't win the most), he'll promptly try to fuck things up in a way that leaves him losing the least. Sounds easy to work with him then, right? Make an ironclad agreement to split things 49-51 in his favor and he won't stab you in the back, right? Well, remember he's REALLY good at manipulation, and if he thinks letting you think you'll get 49% will net him 52% he will, much less if he thinks he's found a way he can take all 100%, and if he won't tell you if he thinks there's no way you can win if you thinking victory is possible will leave him the least punished/imprisoned there's a reason The Ebon Dragon is noted as the least crippled and imprisoned of the Yozi in 2E
>>92703612 They existed in the fluff and as a plot device, but that was it
>>92703681 Oh, I am going to have to use this, I don't know how yet, but this is going to show up in one of my games anon, thanks
>>92703909 I'm still more fond of 2E than any other. The lore's fun, the gonzo shit's fun, and as long as you can trust your group to not make something that just reduces the game to rocket tag, the mechanics aren't bad
/mcyoag/ Multiplayer Choose Your Own Adventure GeneralAnonymous05/04/24(Sat)08:46:20No.92699311[Reply]
Archives & Other Resources: https://pastebin.com/wETipqYw AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3 Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp (was I supposed to do this?) In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary Threadslave Rentry: https://rentry.org/ThreadKeeping2 Saturday Cartoon Edition Previous Thread: >>92684443
>>92699574 More or less answered in the form of a writefag. Ichika will blame herself for being too soft and decide she need too toughen up before she gets someone else hurt. Alternatively, I guess she could try self-genjutsu to get rid of the memory and go as normal
>>92704098 Revelations aren't necessarily the only forms of proofs (unless we're going in that direction of a system, but that's highly doubtful in the context), and as such we can try to have karma be provable to some extent used the tools available to us. On the less abstract levels, you could have karma be provable in the same way other universal forces are. Scientific method, measurable repeatability etc. Think about how gravity is looked upon. On a more abstract level it could be argued that if a moral universal rule exists then there could exist universal rules that cause the reality to be in a state where the rule of morality is probable. (Think about it a bit analogically to the completeness theorem.) If then the probability of the moral law was important (as the anon proposed, but I'm not entirely convinced) then we don't have any argument to reject that it could be. Rather than going in the way of Torah, I was referring to the epistemological disputes of senses versus reason.
>>92697800 Abundance of flora and fauna that would normally be only occasionally present which implies the locals are well off enough not to harvest and hunt everything around them. I don't mean simply lush gardens, but also scattered patches herbs and mushrooms that would normally be picked clean. Also, bakeries.
>>92697800 Something than taps to your childhood, so it differs a lot be generation, upbringing and nation. To me its green vegetation, cozy hamlets, castles, ruins,elemental spirits, vaguely medieval or classical (or better yet , both), and adventures than are local (dealing with bandits, the local monsters, the local godlings).
/cyoag/ - Choose Your Own Adventure GeneralAnonymous05/04/24(Sat)15:22:57No.92702182[Reply]
"Croc of Shit" Edition Archives & Other Resources: https://pastebin.com/wETipqYw Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3 Previous Thread: >>92695529 >Thread Question: Do you tend to prefer regeneration or durability options?
>>92704057 Appraiser: to evaluate gems, items, etc. May also be able to identify magical/ technological items. Accountant: not everyone would be numerate in a given setting. Logistician: the person responsible for bulk purchases (rations, etc.) and checking that the party has appropriate stocks of expendables carried between them.
Anonymous /osrg/ — Old School Renaissanc(...)05/04/24(Sat)09:24:04 No.92699490
/osrg/ — Old School Renaissance GeneralAnonymous05/04/24(Sat)09:24:04No.92699490[Reply]
Welcome to the Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.
Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade—less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.
If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started.
>>92703902 The primer was flawed from the get-go. It gave downright bad advice worded in such a manner as to read as edicts. It never had any nuance of its own.
>>92703927 2E has two major eras people who have strong opinions about things they never experienced tend to ignore. There is the initial release which is a strictly better 1E, fixing a lot of the math and keeping what people actually used from 1E and relegating the shit nobody used to optional rules if kept at all. Technically the 2nd release is the same, but it came in a different era where everything surrounding it was what paved the way for the birth of D&D as fantasy superheroes.
>>92703798 >is the old school primer bad? It consistely misses the point and is even misleading at times. I think it does more harm than good, personally.
>>92703952 >There is the initial release which is a strictly better 1E If you like 2e more, more power to you.
When it comes to facts, 2e has departed from >Dungeons & Dragons as played in the game's first decade In multiple fundamental ways. The main, in my opinion, are:
1. Exploration rules were largely removed and what was left was botched, for example by increasing movement speed tenfold.
2. The rules for awarding XP are in direct opposition to old-school D&D. There is gold for XP as an "optional" rule, but with a huge caveat against overusing.
3. The DMG is a pile of storytarded Hickmmannfaggotry.
4. Bowdlerizing by removing all remotely controversial elements in AD&D like assassins, demons, devils, prostitutes, and so on.
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/5eg/ - Dungeons and Dragons Fifth Edition GeneralAnonymous05/03/24(Fri)17:31:53No.92694401[Reply]
Laughing Dark Elves Edition
>NEW UA https://media.dndbeyond.com/compendium-images/ua/ph-playtest8/gHvtmY50loGLgQUb/UA2023-PH-Playtest8.pdf >NEW UA https://media.dndbeyond.com/compendium-images/ua/ph-playtest7/tsgOb3llF22AL0nU/UA2023-PH-Playtest7.pdf
My DM is so fucking bad at comedy and keeps forcing comedic stuff and random references to media. The worst part is that when he actually creates lore and serious situations, it's fucking gorgeous. But noo, he keeps doing this shit. >artificers don't fit my vision for this setting, because guns! >random session with undead where the enemies are a blend of references to The Godfather and Breaking Bad, with an ally that's a reference to Batman.
>>92704160 quirky marvel humour is a burden upon society it's like the john oliver phenotype version of an 80s action flick one liner it's one thing when the players are joking around and catching a vibe but the GM doing it is a fucking faux pas man
>>92704075 yeah got a pretty decent set with +1 to each stat from human am now being tricked by a rogue friend into using my temple sacking prowess against a gang he owes money to
Why does Japan do classic fantasy so much better than the West, now? Look at Unicorn Overlord compared to M:tG, the latter's just trash in art and plot. What caused the rot? I thought it was the West that pioneered the genre, which Japan later copied with stuff like Dragon Quest.
>>92697558 Because classic fantasy is to a degree, formulaic. Therefore, the fact that Japan copied it with JRPGs, and then further derived from those formulaic things means that their fantasy ends up following those standards most of the time. Meanwhile, western games have instead focused far more on novelty. Rather than elves and dwarves, those are seen as too normal, and so there's a push for even more fantastical races like tieflings and whatnot. Combine that with corporations being weirdly concerned about racial stereotypes, and you end up with the case where any new western fantasy is designed to be flashy, but as safe and inoffensive as possible.
To use MtG as an example, what's the most recent set? A bunch of villains in the wild west? What are those villains doing? Not fighting natives, because there are no natives. Instead they're all just robbing banks and trains or getting into shoot-outs with their magical not!guns and wearing cowboy hats regardless of where they came from. It's a theme park loosely based on the wild west and is designed purely for novelty over substance.
>>92702499 Isekai isn't even restricted to the fantasy genre. Youjo Senki is isekai but set in WW1, how exactly is it "MMO-like"?
It is true that many isekai stories are told in generic JRPG fantasyland, but nothing about them is particularly similar to MMOs, they're far more alike to singleplayer Dragon Quest games. A separate VRMMO genre which has little to no overlap with isekai exists, which is probably what you're thinking of, a la Sword Art Online.
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