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File: Map state.png (924 KB, 1189x699)
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If you want to play from here, you can, but be aware it's hard for you to do anything covertly All your moves can be looked up by other players.

We are missing Iran and Sunni Opposition, but we got enough people to play.

>Last thread
>>5954784
-
>Recruitment Ad
Ready for a wargame with a unique twist? Introducing a "Matrix Game" where your strategic arguments and knowledge of history directly impact the outcome. Think Clancy/Battlefield triller intensity with deeper geopolitical intrigue.

>Key Features:

- Argument is Your Weapon: Persuasive tactics earn you combat modifiers. I'll arbitrate, channeling my history expertise and healthy dose of insanity.
- Volatile Modern World: Choose between Central Asia, the Middle East, or East/Central Africa. Expect volatile factions and superpower powerplays. (Mercenaries 1/2 fans, this will feel familiar)
- Hyper-Realistic Conflict: Amplified economic and technological factors fuel relentless, plausible warfare (The Pentagon/Analysts uses Marix games).

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>>6003150
Okay how the fuck did the Iraqi troops manage to trek through all of ISIS controlled territory or on a long round-about route through the entirety of Kurdistan to get to Dahuk on time, and which Iraqi troops, the ones from Baghdad or the ones from Taji, I call immense bullshit on that military counter-argument
If Iran wants to try something, I'd maybe see it as being possible, but you'd have to sell me the idea that they could fucking get through the entirety of Kurdistan before I can hit them and get back
>>6003152
Guess it's a moot point with this success roll though, so cool
>>
>>5997767
>>6003150
The Iraq player forgot several arguments and other players didn't make any. I'm going to say it's 2d6+1 for repair because of the airstrikes
>>
>>6003159
>>
Rolled 3, 5 + 1 = 9 (2d6 + 1)

>>6003169
>>
>>6003171
Awesome, I don't mind letting you roll for me from now on if this is how the results are gonna be lol

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Tags: cybernetic, high fantasy, post-apocalyptic, adventuring, improvisation, trains, civ
Oneshot probably.
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>>6006032
>Can we have a craftsman make some sort of token of gratitude?
Yes.
>Can we double-check with the Necromancer? I have some questions for him.
>Is he helping? How powerful is he? Do we have many dead to send to him?
He is helping out with manual labour using his undead. Their number is around 300. Not sure what you mean "dead to send to him", I decided not to include your plan for conversion of refugees into undead because the other anons didn't support it.
>>6006433
>Are the orcs planning on going offensive?
Quick recap of orcs behind the scenes: initially, they were rowdy and sometimes even violent with the other factions, but after you complained to Mordur (the orc chieftain) he reined them in and they have even grown to be friendly with some other people. They are quite lazy workers but excellent warriors. More to the point, they won't go on the offensive unless you tell them to.

Probably no update today since I've answered these questions late, and to perhaps let the other anons cast their votes.
>>
>>6006682
>dead to send to him"
I'm assuming people are dying of natural causes, and if nobody's strongly opposed it's worthwhile to send them to him rather than burying them.

I'm probably over-assuming the utility of the zombies/skeletons.
>>
>>6006000
>Accept
>Accept the cyborgs' proposal and open trade with the Port Traders' southern contacts.
>Cyborgs will deal with the artillery. (requires recruiting the cyborgs)

Ask the cyborgs if they recruited anyone recently. A ninja could be among them.

Scavenge the orc's zone they seem to prefer reproduction (don't we all?) than industrial capacity. Could find some gems they overlooked.
>>
>>6006032
>>6006433
>>6006793
The skeletons and zombies are fit for some dumb, non-precise labour. They obviously cannot be used for anything requiring cleanliness and anything precise or professional is out of their grasp as well. They can operate some basic tools though, like hitting something with a hammer or pulling on a rope to lift something up using pulleys. Also yes, you send the corpses to the Virgilius, even though people grumble somewhat at the disrespect to the dead.
>>6006908
I should probably clarify that the cyberninjas are not an undercover force in that they plant spies but rather they're kinda like a black ops shock troops combo that breaches the defence and sabotages the insides of the attacked base.

>Gift of gratitude to the Amazons
>Accept the deal with the Labrats
>Recruit cyborgs
>Combine the Labrat tech with the cloaking cyborgs
>Remind people the Fanatics use magic to mind control
>Check cyborgs for ninjas
>Scavenge in the orc part of the city


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>>6008227
The final group of the refugees arrives in your settlement by foot and by horse. They number in about 100 and are sharpshooters with guns, hitting moving targets 1cm wide across the shooting range. Good engineers as well. Thing about them is: they carry a disease within them that makes their bodies rot unless proper treatment is applied. They have the inexpensive supplies with them, but taking care of themselves renders them incapable of training for half of the day. The disease is not highly contagious, but prolonged exposure will lead to infection nevertheless. They call themselves the Lepers, a disgraceful moniker that some of the people called them before and they eventually accepted upon themselves.
>Recruit the Lepers and give them a separate dwelling lest the disease spreads
>Recruit the Lepers (but plan to expel them after the battle)
>Send the Lepers on their way

The Lepers tell of one final danger among the owlmen. They only saw it from afar, but there was a colossal object on the horizon when they fled the city they were in. It made great blasts of fire that roared for many kilometers across the land. You would need something to deal with a big moving fortress or whatever it was that they saw back then.

There are two options that come to mind. Training of more special ops squads to disable the thing from the inside is on the table. The other way is to simply pack enough firepower to blast it apart. The Port Traders could use up their remaining favours to get you either, but the weaponry or devices likely wouldn't arrive in full with this little time.
>Train more spec ops
>Purchase heavy artillery
>Write-in

One day, an owlman bearing a white flag approaches one of your outer forces, requesting a meeting with the leaders. You call the council quickly, and soon enough, he delivers his request. The messenger says that the Ravaging Hosts are merciful in their conquests, and if 1/3 of the populace of the city is given to them as slaves and 1/3 of the riches as loot, they will leave you alone and move on with their pillaging. He also declares that anyone joining the Hosts as warriors will be spared the fate of the slave. The council obviously refuses the deal, but you notice some hesitation in the words of the Patriarchs and the Necromancer... You wonder if you should remind them of their pledge in some way, or convince them somehow.
>Write-in

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Anon, I'm giving you ten million dollars of my money.

You must invest all of it in the stock market at today's rate.

If you give me a positive return, I'll reward you handsomely.

But if you end up with less than what I gave you, I'll cut off your balls and feed it to my goats.

So, good luck.

>>Buy the shares
1. You must invest the entire amount
2. You can only buy stocks listed in the united states stock exchanges
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>>5996928
I reckon OP is an excel monkey looking for someone to do his work for him for free
>>
>>5997130
OP is warren buffet shitposting
>>
>>5992502
>10 mil
>1 week
>just needs to be positive
Half (dollar-wise) in SPY index fund and half in Lockheed Martin (LMT).
Either the Fed continues to print confetti, or the world explodes and the Fed prints even more confetti to celebrate.
>>
>>5997476
CONFETTI PRINTERS ACTIVATE, WE SHALL ENRICH THE WORLD WITH PRINTED CONFETTI

https://twitter.com/RnaudBertrand/status/1786272981058220187
>>
I invest all the money in ZL
Positive returns are guaranteed :)

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The corpse of King Suial the Third lies crumpled before you, the fury that just minutes ago burned in your chest subsiding. The blade in your hand gleams with his blood. His crimson life pools at your feet, staining the marble floor like an accusation. You feel no remorse, however. The old man was a scourge upon the land—a tyrant who reveled in wealth while the people scraped together scraps. His lust for blood sport and carnal indulgence tainted the realm. And he silenced all who dared to raise a voice against his tyranny through gruesome public executions. Your conscience is untroubled by your actions.
A soft voice pulls your attention away from the lifeless body. "You must take his place as king," she implores, desperation etched in her words. One of Suial’s favored concubines stands before you, her gaze unwavering despite the turmoil brewing in her eyes. "Or else the kingdom will fall into civil war." The revealing, green, silken dress that clings to her pale, delicate young frame shimmers like emerald in the torchlight, reflecting more of Suial's taste than her own. Hair black as ravens frame her delicate face, and eyes the color of polished jade pierce you, unwavering in their plea.
You consider her words, as shadows of uncertainty creep into your thoughts. The kingdom teeters on the precipice, held together by the sheer force of the old tyrant's ruthless rule. Without a strong hand to guide it, chaos is certain. She takes a tentative step closer, her voice steady despite her fear. “The nobles will carve the land among themselves, each vying for power. The people will suffer more.”
In the flickering light of the throne room, you see the terror beneath her composure. She, like countless others, has endured the old tyrant’s cruelty and lust, yet she does not flee, does not turn away from the blood staining your blade.
Instead, she stands before the throne that now sits empty behind her, the gilded chair a symbol of power that bears the scars of Suial’s rule. Your fingers tighten around the hilt of your sword as the weight of her plea settles upon you. The path she offers is fraught with peril, a journey that may well consume you, body and soul.
Yet, as you consider the kingdom’s fate, a resolve forms within you. You sheathe your sword, and as the concubine holds her breath, you make your decision.

> Reluctantly, you ascend the throne, feeling the weight of the people's expectations settle on your shoulders.
> With unwavering resolve, you claim Suial's throne, his crown, and his concubines, all rightful spoils of your victory.
> You decide to establish an uncompromising rule, prepared to crush any dissent with an iron fist.
> You accept the mantle of king, but only temporarily, vowing to hand over power once a rightful successor emerges.
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>>
Quite the setup. Hints were certainly there, shame that anons uncovered it too early. Hopefully the QM can roll with the punches.
>>
>>6001052
Major plot spoiler I plan to write a scene where the protagonist believes he slept with his mother and the options are hang yourself, blind yourself, castrate yourself, etc..
It will later be revealed to the readers that Jocasta's son was killed and the baby smuggled into the sheepherder's kingdom was some other unnamed concubine's.
Chapter II is coming.
>>
>>6007558
Wtf.
>>
>>6007558
No that's cowardly
>>
>>6007558
Don't take the easy way out. If it's good enough for the romans, it's good enough for /qst/

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You are an enforcer. The year is 2098. Nation states are obsolete and in their place the megacorps hold the highest authority and power. When carrots are not enough, you and your squadmates will be the stick. At the moment you are a Lance Corporal, riding a helicopter with the rest of your squad.
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>>6005195
>>HOSPITAL VISIT: Buy some flowers and Get Well cards and visit your comrades instead
>>
>>6005195
>>HOSPITAL VISIT: Buy some flowers and Get Well cards and visit your comrades instead
Maybe drinks after that
>>
>>6005195
>HOSPITAL VISIT: Buy some flowers and Get Well cards and visit your comrades instead
We may be a corpo, but we're still a bro.
>>
>>6005206
>>6005678
>>6005762
>>6005899
+1 to every hospital-bro.
>>
Sorry for the delay again, I'm experiencing bit of a mental block regarding the details of the next update. I try to post later today.

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Welcome to Cultural Civ, a civ game where your civilization's culture shifts with time !

players control a civilization through the years and decide its explorations, cultural and technological advancements, and diplomacy.

how to play:
1) choose a civ to play for. change your name to reflect your choice (ex: Bowtie Noble).
2)each turn, your civ has 1 action and a bonus action. You can choose a cultural, technological, or immediate acion, plus one bonus action based on your realms' bonus action(if your realm has a bonus tech action, you can do any action one time per turn, plus a tech action). (this part is subject to change if the game flow isn't right.)
3)discuss with your compatriots which actions you will take. Once you're done, reply to my recap anchor post with the recap of your actions.

Three tribes just landed on this island, for their own reasons. They will have to explore, and find somewhere to settle.

But first, we need to create and populate the tribes. And that's what thread 0 is for.
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>>5993921
Time to join the happy sunny people!
>>
Lets roll motherfuckers
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>>6003568
Joining the suntards. May our nudity shine bright
>>
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Alright! we got our civs and starting population for them. I'll get working on making that thread.
>>
>>6004743
it is UP
>>6004856
>>6004856

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Setting: Classic Faerun
the Evermoors

think a Bog/Marsh lake setting. Think Scotland Loch Ness Monster Vibes.

Town Setting:
Lockmead:
Biggest town in the Evermoors but barely larger than a quaint village. The town's two main exports are silver and spirits. Built up around the local Silvermane mine. The town is mostly reliant on imports from Waterdeep of regular commodities. Boats have been disappearing and the regular shipments have stopped being regular. Approved by the mayor, a citizen traveled to Waterdeep and posted some very exaggerated fliers about a great team building opportunity in the town of Lockmead.
Preamble
While in the city of Waterdeep you saw a flier about the Lockmead Adventurer's Guild offering a chance for glory. You may have heard of the Evermoors before or not, or even a bit about the town of Lockmead which you are headed to. But something brought you to the docks where you booked passage on the only ship in the harbor willing to travel to the Evermoors.
>>
>>5994830
Looks interesting. Is it a free-writing reply quest?
>>
>>5994830
Drop some prompts/choices. Quests need structure
>>
>>5994830
>Go to Queen Mazela after you arrive at the Evermoors, she'll surely have a mission for us
>>
>>5996677
Kill yourself
>>
>>5997041
My god sir, you're being very rude

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Pick race and location
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>>5992766


You introduce boulder lifting culture with the bugmen! The population begins to become stronger! However, they start eating more and so the food situation degrades slightly.

The slime girl multiplies.

A bunch of orcs show up at our settlement. They kill a few workers and leave. Our warriors track them back to their tribe by scent. The orcs have more warriors than we do.
> Send a gift to the orcs seeking peace
> Launch a raid on the orcs
> Now is not the time


Year 2


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>>5993633


it was year 3 I forgot to change
>>
>>5993633
> Now is not the time


> Improve Food
Expand the fields. Use the Shinanas to clear the weeds.

> Diplomacy/War
Have Big Ma'ma talk with the slime girls and then release them.
>>
>>5993633
> Now is not the time

> Acquire Resources
Probe for swamp gas and harvest at once

> Evolve
The bugmen of Mokrul-Hoda will adapt themselves to use swamp gas as a source of nourishment to drive accelerated metabolisms due to swamp gas's high caloric capacity
>>
>>5993633
Invade the orc encampment, burn their shit their shit down and anyone in the way or inside with those fire beetles, kill anyone that fights, castrate every male that surrenders, and rape all captured females in front of them

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You are perched on your sturdy Arabian stallion, scanning the horizon. The sun, a molten disc descending beyond the hills, casts a deep amber glow across the battlefield. Your fingers grip the curved hilt of your scimitar, its steel eager for blood. Ahead, the Crusaders falter, their formation breaking under the relentless onslaught of your fellow Muslim warriors.
“They are cowardly and weak, like sheep ready for slaughter,” you mutter to yourself, voice tinged with grim satisfaction. It’s a scene you’ve seen countless times—these invaders faltering in the face of determined resistance. You know the Holy Land better than they do; you were raised under its burning sun, tempered by its harsh deserts and rugged hills.
In a heartbeat, you kick your steed forward. The horse leaps, snorting eagerly, and in moments, you’re charging toward the fray, your blade arcing in deadly sweeps. The first Crusader falls before you can register his scream, his eyes wide with shock beneath his helm. The second drops with a gurgle, your scimitar severing his windpipe. A cry goes up, a desperate yell from the Crusader ranks, and they scatter like leaves before a desert wind.
“God is great!” You shout, rallying your men. The wind carries the chant across the battlefield, and you revel in the power it lends you, pushing you to strike down another infidel with swift finality.
The Crusaders came to these lands seeking glory and wealth, a misguided delusion that warps their sense of reality. They are like children, clutching at fantasies while ignoring the harsh truth of your scimitar. “This is our land,” you think, your breath heaving, muscles straining with each swing. “We will not yield.”
You glance to your left, where your commander leads the charge. His spear rises high, catching the sun’s dying light, and for a moment, you see it burn like a beacon, a rallying point for your people. You press forward, weaving through the battlefield, moving with the ease of one who knows these sands well.
Every swing of your blade is purposeful, every movement calculated. This battle will end with your victory because your cause is righteous, a cause that burns bright within you and your fellow warriors.

>>Who are you?
>Zayd ibn Khalid: A veteran warrior who grew up in Damascus, Zayd joined the Saracen forces to defend the Holy Land after witnessing his family's farmland burned down by Crusaders.
>Yusuf al-Fahd: Yusuf is the son of a respected emir and was trained from a young age in swordsmanship; he now leads a small cavalry unit in defense of Jerusalem.
>Salah ibn Omar: A former merchant who traded across the Levant, Salah was drawn into the conflict after the Crusaders occupied his trade routes, devastating his business.
>Kamil al-Rashid: A scout known for his keen eyesight, Kamil grew up as a nomad in the Syrian desert before joining the Saracen army to help fend off the Crusader invasions.
>(Other)
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>>5995976
>>5996284

>2 Success

You fall into step with the Mujahideen, your blade at the ready, moving alongside Yusuf al-Fahd as he drives his horse through the lines of the infidels. The Crusaders falter, disoriented and leaderless, and their confusion quickly turns to panic as the Mujahideen strike with precision. The Crusaders struggle to form a defense, their ranks breaking under the assault.
You cut through the camp like the desert wind, your blade a flash of silver in the moonlight. The Crusaders crumble before you, falling under the force of the Mujahideen’s charge. Shouts of victory fill the air, mixing with the clash of steel and the cries of the wounded.
Amidst the chaos, you catch Ghazi Yusuf al-Fahd’s eye. He nods, his face set in grim determination. The infidels will fall tonight, their defeat sealed by the death of their leader. The Mujahideen press on, overwhelming the Crusaders, driving them back across the sand.
The battle rages through the night, but the tide is in your favor. The Crusaders, disorganized and disheartened, have lost their will and courage to fight, not that they had much of either in the first place. They begin to retreat, fleeing into the desert, abandoning their camp and their comrades. The Mujahideen stand victorious, the cries of triumph echoing across the dunes.
You survey the aftermath, your breath coming in steady gasps. The Crusader camp lies in shambles, their banners trampled and their fires extinguished.
The Mujahideen stand victorious, your blades dripping with the crimson of your blue-eyed enemies. The Crusaders lie scattered across the sands, their ranks shattered and broken. The few who survived are herded into a makeshift pen, prisoners of war now at the mercy of their captors.
Yusuf al-Fahd surveys the battlefield, his eyes resting on the fallen Crusaders and the triumphant Mujahideen. He dismounts from his horse, moving through the ranks of his warriors, offering words of encouragement and gratitude. His gaze finally meets yours, and he strides toward you, his expression one of approval.
"Kamil al-Rashid," he begins, placing a firm hand on your shoulder. "You have done well. Your actions have brought us victory tonight. The Crusaders were leaderless and in disarray thanks to your courage and skill."
You bow your head in gratitude, humbled by his words. "It is an honor to serve, Sayyid. The Holy Lands remain in the hands of the faithful and righteous."
Yusuf al-Fahd nods, his eyes reflecting the fierce pride of a commander who has led his people to victory. "I will send word to Sultan Salah ad-Din, informing him of our triumph. This victory is ours, and the infidels will think twice before crossing the desert again."

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>>5996757
NOOO, IT CAN'T BE OVER OP. Make up more shit !!!!! Now that the infidels are defeated their lands are defenseless, we must strike while the iron is hot. ALLAHU AKBAR, LET THE SUICIDE BOMBINGS BEGIN, OUR FIRST TARGET SHALL BE THE TWIN TOWERS AND THE PENTAGON, oh wait never mind, that's an inside job.
>>
>>5996757
Hell yeah. Good stuff. Thanks for the quest, QM.
>>
>>5996757
We did it! Jihad successful!

gj qm
>>
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>>5996757
Reading through it after the fact, this was very cool. Nice job with the one shot OP. I'd archive the thread if I were you.

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In the year 1987, crime and corruption in America is an epidemic. Drugs and guns flow into the country from everywhere in the world, and the gateway to it all is the coastal paradise, Heat City. This is a place of shining high-rises and shadowed alleys, sunsets and smog, neon and blood, ruled by ambition and greed and power. Here in Heat City, you can get whatever you want -- if you can pay the price.
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Rolled 1, 9, 10, 2, 5 = 27 (5d10)

>>6002215
>>6006180
"Got it. Stand clear."
>Move 5N
>Move 1NW 1W 2N
>Throw a frag 7W into the room.
>(1 Edge) Unstoppable
>Melee attack the nearby Oni (roll w/ advantage, +1 acc from Apprentice, crits on +8, +1dmg from Rage1)
>(1 Edge) Point blank quick shot the nearby Oni with the ACR (roll w/ adv, +1 acc, dmg 4, crits on +9)
Spurred by barely contained anger, Badger dashes forward, slaloming through the arcade's furniture. He quickly tosses a frag into the nearby room, barely looking at the four masked men, before turning towards the one closest to him. The yakuza gets a nasty strike to the chin, aiming to snap his neck from the sheer speed of it, then, as he falls, the old soldier coldly attempts to confirm the kill with a rifle bullet through the skull.

Name: Honey Badger
Type: Enforcer

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>>6005504
>TT: +1 move +1 attack rolls
>AP1 Use: Medic Bag +7 HP
>AP2 React: with SMG 3 shots

Damn that hurt good thing the body armor took some of the punch out of those hits.

>>6006180
"Thanks those guys have a nasty bite. Nice accent by the way."

Jackal started to fix what she could under fire smg ready to fire on anyone unfortunate enough to step in her line of sight.

Name: Jackal
Type: Psycho
Stats: HP 7/14, Edge 6/6, Move 4, Defense 6, Crit 9

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>>6007121
>Make that last move 1 extra W kudasai
>>
Rolled 3 (1d10)

>>6005504
As bullets ping off of plastic cabinets, Rainfall finds serenity in the sleek and modern CRT glow. If she were to strain her ears, perhaps she could hear the very electrons trapped in countless vacuum tubes.
>Shoot at Shades at N
>Move 1N,5W behind the cover.
>Overwatch

Name: Rainfall
Class: Assassin[Lv7]
HP[9/9] Edge[8/8] Move 6
Defense 10(9+1) Crit 6
Cool:5(4+1) Sharp:1 Hard:2(1+1) Weird:4
*Skills:(Flash Step)(Die Hard)(Top Ten)(Furious Focus)(Hardliner)


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>>6005525
"Naruhodo!" Mizuchi sprints over and lends the fighter some painkillers.

>>6005504
>1AP: Move 3SE, Move 3E
>1 Edge: Move 3E
>1AP: Use FAK on Rico
>1 Edge: Use FAK on Rico
>1AP: Use FAK on himself

Name: Mizuchi
Type: Assassin
Stats: HP 7/8, Edge 4/7+1, Move 6, Defense 8+1, Crit on 7
Factors: Hard 2, Cool 4, Sharp 2, Weird 4
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 6), Raijin (Melee, Damage 4, [Stance], 1/1 Per Job [Stormdance] +1 DMG and +1 Stun for one turn)

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More than a year has passed since the call to arms by pope Urban II in Clermont. Religious zeal spread wildly though all of Christendom, gathering fanatics, monks, liegeless soldiers, the disinherited and the second sons to the banners with the cross. A huge mob of Christian peasantry, hastily rushing towards the Holy Land lead by Peter the Hermit, met their doom in the treacherous terrains of Asia Minor six months ago. Turks... Bohemond of Taranto scoffs. A boulder of a man, Norman by descend, is sitting alone in a high balcony, facing the huge city. As per his request, the Greek ruler, pretentiously calling himself the emperor of all romans, Alexios Komnenos, granted him a tower to serve as his guest quarters. He likes his solitude and the overindulging comfort of the Imperial palace isn't the right place for his soldier heart. Yet he admires the view, Constantinople truly is magnificent in its sheer size.

Bohemond, diligent as always, was first to arrive. The metropolis was set as the gathering point for the nobles who were joining the crusade. For the past few weeks he met the arriving Baldwin of Lorraine, Godfrey of Bouillon, Robert II of Flanders and their retinues, all experienced and respected commanders. Then came bishop Adhemar de Monteil, a dear acquaintance of Bohemond, selected by the pope as the crusade's spiritual leader. In another week's time came Hugh of Vermands and Stephen of Blois - the former just a boy, the latter - a noble without any notable achievements. Then there was Peter the Hermit who miraculously survived the Turkish attacks. Despite failing the peasant's crusade, he is warmly welcomed by the orthodox Greek community. Finally the rich but inexperienced duke Raymond IV of Toulouse arrives with a huge retinue. Bohemond surmises that he must be contributing almost forty percent of all crusader forces.

Alexios Komnenos is always there with Bohemond, greeting each new arriving crusader noble, inquiring about their journey, graciously providing lavish gifts, luxurious resting quarters, brand new barracks for their men and horses, calculated smile on his lips. In exchange for supplies along their long way, the crusaders are scheduled to swear oaths to the emperor in a few days, guaranteeing that all conquered lands by the crusaders will be returned to the Byzantines with the exception of Jerusalem.


_______________________________

Forces: 7 000 knights | 35 000 foot soldiers | 9 000 archers and crossbows

Morale: High ---> piety: +piece of the True Cross +Adhemar +Peter the Hermit -in a city (prostitutes/drinking) | provisions: +food in the city +water in the city +many war and pack horses
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>>5994599
Is this vote still open? It’s been live for a while now, and the results haven’t really changed much you know?
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Hey, um QM are you doing alright? You've been quiet for a good while now?
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>>5995011
+1
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Why God, why must we be punished with the death of such a Glorious quest when we have done nothing but goodness towards you! We didn’t even sack Constantinople in your Name!
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>>5999373
He was killed by the Mujahideen

Year: UC 0080's
After the devastation of the Stardust Incident, trust eroded in the capability of the Earth Federation, and the need for an task force that could operate outside the purview of the law to prevent an similar event from ever happening again. Thus the rise of the Titans was officially declared, an sizable chunk of the Federation budget poured into the coffers of the Titans as they began to develop and test countless mobile suits and variations, all at the behest of their leader, Jamitov Hymen and his right hand man, Bask Om.

But not all were content to simply lie back and let the Titans rise be absolute, their heavy handed policies brought upon them the scorn and distaste for not only the Titans, but also the Earth Federation as well. Still, your father was a federation man, who lost his life in the war. Even so, you left to become a soldier...

[When did you join the Titans?]
A. 0083, when it was first established.
B. 0085, just before the Bunch 30 Incident
C. 0086, Prior to the AEUG performing their Gundamjack operation.

[What type of Newtype are you?]
Oldtype, sadly
Dormant Newtype
Average Newtype
Potent Newtype

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I know what you are, spacebattles qm.
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>>5990998
>Galbaldy Alpha
If I am going to pilot zeekshit with a new paint job it better be the good zeekshit
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>>5990998
>GM Custom
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>>5990998
>GM Custom

The GM Powered is exceptionally strong, but we don't have the GP-01 Data anymore. We can't really repair it easily. The Galbaldy Alpha is also great, but it has no throughline aside from a few scattered upgrades for the Beta.

Now, the GM Custom has a *super* good throughline to the GM Quel, and either the potential Hazel units, or simply upgrade to newer models in 0084 like the Hizack.
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>>5990998
>GM Custom
Best development path potential, no monoeye, visor supremacy.

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Are you a fan of World Trigger?
Or are you just curious?
Regardless, let's play a World Trigger campaign.
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>>5992023
I was thinking more like we all kind of contribute to the story and we can all play 1 or a few characters and discard and add characters as we like... is that too random?
>>5992137
>>5992767
the manga (with the viz translations) is better!! the anime was toei'd!
>>5992030
Thank you.
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Hit that /qtg/ up, QM.
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>>5992137
Anime where Humans are gifted with abilities and archetypes. These abilities are ranked in terms of strength against other humans as a meta plot hook, but the main story was about humans using these abilities to ultimately fend off an alien invasion. Then one of the human-alien hybrids (if I remember right) had an ultimate ability and this hybrid joined the average-ability MC and his rookie sniper friend to boost their team rankings.
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>>5993362
>I was thinking more like we all kind of contribute to the story and we can all play 1 or a few characters and discard and add characters as we like... is that too random?
Stuff like that's not unheard of on this board, but if you really want to try and do that I think you need to provide a bit more structure if you want people to join in. An explanation of the setting, rules, char gen, a narrative hook for people to start from, etc. As is, you kinda just posted three sentences that don't explain anything and asked "What do?"
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WORLD TRIGGER /QST/ TL;DR

>setting
Japan, Mikado City.
The organization Border uses the substance/energy form "trion" to create advanced technological weapons called Triggers and "trion bodies" which they fight in, so when their trion bodies are destroyed, they "bail out" back into their vulnerable bodies.
The Neighborhood, which is essentially outer space, consists of several countries which are basically like stars or planets orbiting. They all have Triggers as well.
Neighbors invade Mikado city occasionally to collect trion from humans. They sometimes take them back to the Neighborhood. We're on a mission to get our people back.

>rules
In story mode you can just roleplay in your posts and roll dice if prompted for a skill check.
In battle mode we can have a grid map and do a turn-based improv thing, some of us can play enemies as well.

>char gen
Pick a name, a character design, introduce their personality if you'd like, and pick their triggers. See https://worldtriggerwiki.com/wiki/Trigger/Border_Triggers for more.


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You are Argentinian who sees himself as an Italian but speaks only Spanish.

You are just Argentinian, Otto, forget this Italian stuff your best friend says.
My paternal and maternal bloodlines dare to disagree, Poncho. Methodically, patiently, placidly, contentedly, I have successfully traced them back to Tuscany, you rootless mutt! you have started disliking him since he came out as gay.
Your name is Otto.
Ah, Tuscany! Old country, home...
Your name is Otto, Otto.
My parents saw themselves as Schleswig-Holsteiners but I refuse to bow down to anything non-Italian!

...gay silence...

You are also obsessed with some French hussar that was obsessed with dying at 30. Now you are kind of obsessed with dying at 25, can't let the French win. Your pompousness, swaggering and boastfulness are also your best allies in making that obsession come true. It is the Italian blood in your veins!!!

Currently you are in a gay bar. Not Italian, just an Argentinian gay bar. Poncho, your gay best friend, was adamant of bringing you here. He believes that you are secretly gay too.


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Rolled 1 (1d2)

>>5993460
>the same way Mussolini's royal guard came out with rusty rifles at The Inspection of 1939, my affection for you and your gayness has rusted like a their long rifle barrels [strike a pose, roll dice+1d2 for one that is gay or non-gay]
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Rolled 2 (1d2)

>>5993460
Same QM as Mad God Ireland or what have you? I despise Paco Pistachio's "art," but the prompts are amusing.
>"Mussolini's guards"
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Rolled 1 (1d2)

>"Mussolini's guards"
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Stand and deliver!
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>>5993460
>>"Poncho, are you grooming me?"

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It has been 100 years since ancient beings, known as the Old Ones, walked the Earth with their two strong feet. Now they are gone and we animals now rule the remains that they left behind. With our new knowledge of sword and sorcery, we were able to survive in peace for a while, but then came the three factions.
The Apes: Strong giants, claiming to be as just as the old ones and believe they should be the ones to rule over the new world.
The Pigs: An intellectual but slothful group who wish to rule the world with an iron hoof and remain kings while the others remained as dumb animals.
Then there the Lizards: A fast and large group that want to set the world a blaze. Trying to forget the harsh past that the old ones left.
All three sides wishing to go war and destroy one another to bring in what they believe to be true peace.
But, unbeknownst to everyone, there was another group. One that was trying their best to find a way to heal everyone. To bring back order.
You found it.... and now you are taking care of it.

A D&D Homebrew Adventure.

Previous Quests:https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Rise%20of%20the%20Awakened
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>>6005024
>>6005009
Sure, have a good night you two.
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>>6005025
Have a good day
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Sorry can't do RotA tomorrow.
Got called to do some cleaning.
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>>6006462
Alright, take care. We'll see you next week. I would've been late tomorrow anyways.
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>>6006462
Have a good day


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