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Why aren’t you doing this new trend /ic/? Easy likes/followers
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>>7163444
Are bots counted as veiws?
>>
speaking of trends
>new character gets revealed
>1 hour later
>several fully illustrated pieces of fan art that get every detail right
how people do this so fast... I can't draw a character with just a blurry little gameplay video as the only reference. I need ultra clear large pictures in all angles and then I have to look for the perfect dynamic original pose and perfect composition
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>>7169322
the cynic in me says some of these clout chasers essentially have ych styled templates with the basics rendered so all they have to do is color/edit a few things when a fotm character pops up
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>>7163477
Maybe your art isn't appealing looking in the first place
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>>7167993
They think because its a gross fetish that the art is automatically bad. They don't think about fundamentals or composition or things like that, they just want to send a message and believe that since their message is good, their art should be popular. Thats why they post some fucked up porn that is well drawn.

Fantasy artwork was best when being made by coomers like Royo or Caldwell.

Now what fantasy art are you making anon?
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>>7153619
How high do you need to be to draw 25 percent of a canvas like this?
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>>7154513
>pre covid
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>inb4 warcraft
Yeah I know it'sa nonsensical shitshow but I like the atmosphere and lighting of this one
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buomp

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draw this in your style
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Bump
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Bump
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>>7167351
Anon! I cant find the Flash
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>>7167460
Check it on swfchan. Someone on /f/ uploads everything to that site. Search for it as "Pirate Tales". It has to be there. If not. I may have to post it again. But I'm sure is on swfchan already. I hope you like it. lol
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bump

Imaishi and Yoshinari literally have significantly better technical skill and more professional feel to their art than 99% of actual manga artists.
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>>7168778
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>>7168778
there's some good stuff in here
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>>7168343
You don't get the skill of animating until you actually animate.

What I mean is, you don't understand how rigorously animators have to keep the volumes consistent from frame to frame. Illustrators, mangakas, all other artists are incredibly loose, by comparison. Nobody knows the strictness that animators have to adhere to, without actually trying it out themselves.
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>>7168778
A really good read, so far. Thanks for the rec.
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>>7168977
can a beginner realistically animate traditionally with a peg bar. i refuse to switch to digital but id like to get up to doing walk / run scenes.

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Annon how do I draw like the great Kim Jung gi

Yes I know practice but like HOW do I practice
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>>7169048
Kim said he was doing memory drawings since Kindergarten.

He would try to draw playground slides from imagination, realize he couldn't do it, then at school he'd study how to do it. Then he'd go home and continue drawing full-fledged perspective scenes.

Probably 0 people on /ic/ had that level of devotion back in kindergarten, much less keeping it up for their whole lives
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>>7169475
>Probably 0 people on /ic/ had that level of devotion back in kindergarten
I did, but towards lego...
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>>7169036
You probably came to the worst place to ask for advice because as you can see

People are relatively really annoying and sheltered to the point where asking for help or advice leads to just crucifying someone for not doing “enough” or having enough “talent”

I mean this not to be a dick but maybe you should ask reddit.

Plus most people on this board can’t draw for shit let alone anything that isn’t anime pussy or furry shit.
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>>7169423
Touch grass, it isn’t that serious.
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KJG said he would see something on his way to work, draw it when he got to work, the next day he'd see that thing again and notice what he got wrong and draw it again to correct it, repeat
So do lots of master studies and memory drawings. Oh and I think he said he would sit on the second floor of coffee shops and draw people looking down at them to help with perspective.

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Do I really need to buy 12 different books if I want to begin drawing?
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>>7169675
Just draw
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>>7169675
no
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>>7169675
Ordinarily I'd say no, but since you don't have the mental capacity to work that out yourself, I think you in particular need those 12 different books.
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>>7169675
yes, but dont forget to buy a brain first
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What is the Final Solution to the Howie Question?

How do you cope with the feeling of being trash at art even If it isn't true?
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>>7169233
im good but i also am not good compared to what i want to be so i draw more because i want to be really good
the method is just wanting to get better so much that not being good becomes a motivating factor (wacked mindset idk if it will work for everyone but it has worked well for me)
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>>7169237
I lowkey have a similar mindset so its good knowing I'm not the only one in that.
Its just that sometimes it feels like my objectives are unreachable because Im aiming at professional works that are done by a lot of very skilled artists and Im just 1 guy that tries.
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>>7169214
positive <3 <3 <3 affirmations <3 <3 <3
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>>7169214
At this point its just sunk cost fallacy. That is about the only thing keeping me going.
Either I get good enough to feel a modicum of anything but (well-deserved) disgust when i look at the drivel that I secrete from my fat little fingers, or I brighten the greater artistic community by spilling my putrid, fly-blown excuse of a mind across my living room with a shotgun.
Really looking like the latter at this point, to be honest with you senpai-a-lam.
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>>7169214
Haven’t felt that way in years, but i would say those feelings have a lot of truth in them.
You probably aren’t good, use those feeling to double up your efforts and work harder towards ur goals

I'm filling someone's request from last thread
Nikola Vitol Casual Poses 2 500+ jpg

download link
https://gofile.io/d/YKjFps
If it expires I can reupload

Make requests
Share what you have
Draw your pile of refs
Don't let the thread die, please!
I'll add more later if I have time.

Enjoy everyone! Make lots of art!
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>>7168373
You can also try couple dance videos. There are so many and I don't think they can copyright a random dance pose?
https://www.youtube.com/watch?v=U-JofUEsbD0
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>>7168060
Thank you very much sir. You are a true gentleman and a hero of our times.
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>>7168060
thanks, retard!
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anyone have good foot poses?
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>>7169661
take every pic on this thread and look down

How do i get better at drawing legs. Or cheats and simplification
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>>7169581
Give pdfs
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>>7169582
Im too lazy to go into medibang and cap to make the image a layer to trace it. How do i do it faster....
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>>7169578
Whatever you do, DON'T draw more legs, it will only make you worse. Try your hardest to find shortcuts, because once you do, you will be better and more efficient than everyone else I PROMISE.
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>>7169587
kys and hope for better stats in your next run
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>>7169581
Same. And morpho feet aren't suckable.

I need an artist who can draw cute feet.

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Reminder that japs literally learn by ripping off other artists while you retards waste your time reading loomis.
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>>7164805
https://www.youtube.com/watch?v=jYORCma17o4
we done BEEN known this
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I wish I could travel to the future, copy popular art, and then come back and post it before they do
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>>7165535
Manga's audience grows exponentially each passing day
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>>7165976
you need an IQ of at least 80
there are third worlders with no access to the internet doing art
even cavemen were doing this shit
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>>7164831
>>7164901
>>7165042
Are you guys serious? Have you never been to 2chan?

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Moai drawing: Continuation thread
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>>7166513
Now this! is a monument!

>>7165419
I salute you fren

>>7163296
giga

>>7158278
You have done well, nice use of hatches. keep it up
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>>7166513
genius
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Unfinished but U+1F5FF
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did i dood it
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Not sure if I should make the crab on the right less humanoid.

Drawing, painting, or sculpting?
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>>7166254
I've observed that there are three primary fundemantals of art those being line, form, and value. Drawing helps the most with line and is the first fundamental you should learn but not nessessarily master, mastering any of the 3 depends on what you want to do when it comes to art and your style.

Sculpture helps with form letting you see and understand form on a greater level than just drawing shapes. Painting helps the most with value which is lighting and color.

I've made this chart and add to it more over time and should help you decide what you want to focus on first but I'd say line, form then value should be learned in that order. Get a basic understanding of each one at a time then you can go from there
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>>7166254
First, you must learn the art of hoarding.
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>>7166254
having sex
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>>7166254
Drawing first because it's the cheapest. All you need is a pencil and paper, pen if you're fancy. That's like what? 2 cents? After you have some basic fundamentals you'll waste less paint on beginner mistakes. Sculpting is fun but the materials are obviously more annoying to obtain than pencil and paper.
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>>7169542
>Sculpting is fun but the materials are obviously more annoying to obtain than pencil and paper.
Clay is, dare I say, literally dirt cheap

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Has drawing with any of your artist friends rubbed off on you?
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>>7167462
Anon If you are willing to make love with me, I might become your friend. The others are fake because they don't ask for anything in exchange. I'm a real friend.
>>
no I haven’t rubbed of on my art friends why would you ask me that
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>>7164720
Art friends are literally designed to never allow you to make progress.
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>>7164720
i used to have artist friends irl when i was in high school but all of them quit doing art. is it possible to find actual artist friends online?
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>>7167882
give us your blog

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Last week, despite your discouragement, I reflected on ways to succeed and discovered sculpting as a lucrative avenue, leveraging my 2D skills effectively in 3D. Now, I'm considering creating models, following UDIM's pipeline for game characters, and crafting nude mods using Maya. To maximize exposure and client acquisition, where should I post my work and obtain clients? Also, do any of you even know how to sculpt?
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>>7168698
keep flexing king
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>>7168668
post on artstation, they have joblistings too. find companies you think would hire you and send them your portfolio in a nicely worded email.
I sculpted a bit over decade ago but lost interest.
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>>7168892
Thanks... The sculpt itself was incredibly simple not worrying about facial details eyes, nose, ears, hair, lashes, brows, sped it up quite a bit. Then just threw in alphas for the wet looking texture, and then polypainted it (using just base colors), bpr render it, then touched up in photoshop. While this would obviously never work in a UDIM's pipeline, this is just a concept piece to see how the character would look in a 3D world possibly in engine with ao, lighting, etc. it's surprisingly fast and quite easy once you get down the method!
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>>7169469
ah nice, that makes a lot of sense, still impressive nonetheless for the job it set out to do
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>>7168698
>despite the trolling it's always fun to know I'm better than y'all.
Nah, this board is filled with lurking pros, they simply don't post their work here. I thought the same when I was a newfag because you can only see /beg/s work. But you're still good no doubt about that.

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Take a photo of any everyday object from your house and design something out of it. (Vehicles, Spacecraft, Robots, Character, Costumes, etc.)

Other Challenges you might love:
Moai Challenge >>7092050
Clock Challenge >>7156547
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>>7168525
My creativity is a bit low but I couldn't think of anything better than a retractable buzzsaw cause it was circular
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>>7168626
Gotta be careful this funky bot doesn't cut through the pockets!
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>>7168525
>>7168626
super cool
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>>7168525
Bump
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>>7168525
Sorry my grinding loomis heads didn't train me for that


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