Anons can add like 3 hexes to the map or anything else reallyAs a quick rundown, the setting is inspired by old pulp science fantasyPrevious thread:https://arch.b4k.co/vst/thread/1692764
> island looks like banana> call it banana> CK3 generates a default character to lead itlol
More progress,I think I overcompensated on how small the island provinces were and made this duchy to big, hmmmAlso, it kinda looks like a fish, XDMight need to split it up more, but for now its fine.My two current goals are to clean up the hex-map and finish adding provinces to the bottom continent, once that is done I'll have a look at building out some basic custom cultures and flesh out the titles a bit better
>>1757018A further cleaned up mapstill needs to be completed though
>>1760443I was gonna say if people are drawing adjacent tiles there's no reason to keep the hex border
Current progressAdded the other islands and some sea provinces,Going to start work on first empire on the south continent
Whole Spellforce series is on sale on Steam until June so I figure out it's a good occasion to ask which titles are worth checking out. I've only played the original Spellforce years ago and it was a bit too sluggish for my taste. Are sequels better?
>>1762020It's a very mid franchise that only survives because there aren't any competitors that commit as hard to the whole RPG/RTS hybrid style as they do. Like yeah there are loads of RTS games with RPG elements and RPGs with RTS elements, but SpellForce pretty much splits the focus right down the middle, which nobody else does. At the same time, that's also SpellForce's main weakness. By splitting its focus it ends up being a below-average RTS bolted on to a below-average ARPG. If you really want to try one, get Fallen God, which is the best campaign in SF3 and super cheap right now if you get the standalone version.Ironically, the third party spinoff title Conquest of Eo is the only title that doesn't suffer from this, being a turn-based strategy RPG. Kinda like HoMM mixed with a little bit of Master of Magic. It's an interesting game, even if it's super shallow and has only one map to play. Still too expensive at its current discount though.
i thought Soul Harvest and Fallen God were fantastic, multiplayer (which nobody plays) is a normal RTS plus heroes/zones of control
I played Spellforce 3 base game and got bored around the 3rd explore the map with your heroes then play a long ass spamfest RTS match which you very slowly win because you have heroes
>>1762055>If you really want to try one, get Fallen God, which is the best campaign in SF3 and super cheap right now if you get the standalone version.Funny thing I've actually considered Fallen God the most once I noticed it's a standalone thing. Odd it's not dlc, but it works for me. Maybe devs or publisher though it would be more profitable to sell it that way. I'm interested because of the playable troll race. Rarly you see trolls as their own faction so that's speak to me, even if they will end up too similar to orcs (who also exist in Spellforce universe from what I remember).
>>1762406it's actually pretty funny because you're playing as subhumans and the story reflects that like none of the trolls can read and other races treats you like animals or slaughter or deceive you without a second thought
Are they gonna kill him off?I’m hoping they don’t since they could do a lot with the character
>>1762729There's /ourguy/https://youtube.com/@chokhmahgaming
>>1749469I got filtered by this mod's installation, it just bricks my interface on launch and that's it. What do?
>>1762810Contact the mod maker for help? First you should check if you have basemods
>>1762810Do you have BepInEx installed on Ruina (most likely for Skin Format Normalizer)? If yes, your version is most likely outdated and thus is bricking mods that require a newer version of Harmony, so go and redownload it (should be at least BepInEx 5.4.19 / Harmony 2.9 - just don't skip to BepInEx 6, it's not backwards compatible).Otherwise - do you have Unity Explorer/Basemod (Experimental/Nightly)/Harmony Load Order Fix? If none of the above, grab the last one from workshop (and don't forget to restart the game at least once afterwards).
>>1762803Got too popular.
Will we ever get another game like this?
>>1760376there was a game recently. something something economics and warfare? it looked meh but similar
>>1760811That game tries to do too much but it looks like it was all coded in isolation so it all falls apart in gameplay. It is that riddled with bugs, and a ui that is riddled with glitches and very minimal feedback and actual information.Still more of a game than scammer lords
>>1760719NTA but>complex and interesting economics that are hindered by an inevitable crash>unit designer and interesting arms market>somewhat fun espionage
>>1760376>set inflation to six gorillion percent>crash research nukes >nuke everyoneevery sp2 game ever god i miss it
I would also like to add the ost was kino
>title name and colour customisation>CoA customisation>custom faiths>hybrid/divergent cultures>architecture/fashion mix&match options>achievements allowed with modsWhy did they never add these things back in CK2? Was player choice not respected back then?
>>1741381Ck3 is the result of Paradox seeing a bunch of redditors memeing abut how hecking epic it is to marry your own sister in CK2 and deciding that they should base the next iteration in the series entirely on epic incest memes and screenshots.
>>1757610It's because there were low numbers of people playing them so paradox won't waste dev time on adding them.
Help me pick between:>Blobbing as a Hittite in the bronze age mod>Blobbing in the Roman fall mod, if so then as who and with what objective?>Blobbing in the Shogunate mod + Korea, if so then as who and with what objective?>Blobbing in a(which?) East Asia mod, if so then as who and with what objective?>Blobbing in StellarisAlso for the love of God and all that is holy tell me of some difficulty/behaviour mod that makes the game more difficult and dynamic, I can already see from a mile away that even if I were to start a Manchu game with the intention to blob into China the latter would just sit on their ass for hundreds of years, waiting passively for me to get strong enough to rape them.
>>1742464skill issue
>tfw you fuck your son's wife because he's 40 years old and hasn't given you a grandson yet, but then your bastard is also a daughter
It's Wednesday night, why aren't you player Heroes of Might and Magic III with your wife. What are you? GAY?
>>1756523She doesn't even understand chess
Nothing worse than trying to be gay and nobody will let you :(
>>1757687I think the Tabletop Simulator mod for the game has miniatures that are in obj or something similar, which can be converted into 3d print file format with a bit of elbow grease.
What are some comfy HotA maps?
I've never player this series
>The ambush worked!
>>1753961>WITNESS YOUR DOOOOOOOOOMor>SANITY is for the weak
>>1753961ON ZE DOUBLE
>DO YOU HEAR THE VOICES TOO?!>I AM NOT YOUR BOOTLICK>YURI IS MASTER
>>1755965EARD LOUBH!I used to think it was Earlob as a kid, and it became the name of my LOTRO Loremaster, Earlob Endlander.
>>1762482Ah, I was thinking it some snark line from the airborne while they're under fire, my bad.>>1762480I just finished the Nod campaign and I DO NOT recall this, but then again I didn't click on the Hand of Nod often.
Blizzard puts in charge of a balance patch for brood war. What changes do you make?
>>1762305>Marine range increased by 2 (from 1) when inside bunkers, specifically to prevent Dragoon contains during early TvP.but the contains happen only with dragoon range researched. And it would severely change how Z harasses T with mutas. I'd rather see Marines with an extra 10-20HP to tank shots (but still get rekt but photon cannon)
>>1762305Mostly pretty good, larva timer is unnecessary, maybe put those 2 seconds onto mutalisk creation. and extra marine range is very riskyLet me give you a guaranteed safe idea for P: scarab splash now affects the owner of the reaver and can do friendly fireYou don't have to start by tweaking any numbers, simply the fact that it doesn't splash like everything else in the game is fucking retarded, and then they can be countered somewhat like how zealots counter mines
zerg gets to infest nexuses too, infestation is cheaper, infested marine/probe targeting reworked (give them an explode spell rather than have attack move explode them on ground location, so attack move can be used), mutas slowerhallucination cheaper, dark archon spells cheaper, disruption web cheaper. zealots less HP, reaver friendly fireoptical flare cheaper and longer range, restoration gets small AoE, EMP wider AoE, nukes cheaper
>>1762437oh and valkyries kill intercepters instead of not affecting them at all lmao (seriously)
>>1762393You're right, scrap that line, then.>>1762428Scarab AoE affecting friendlies is based, I didn't want to suggest it since P players tend to be sensitive about that particular unit.I wanted the larva time as a buff to Z as a counterweight for Defiler no longer being able to make your units untouchable. The already good Z economy is now better thanks to this but that's acceptable if their units are now more vulnerable. I thought so at the time of writing, at least.I'd add an either/or rule too to my patch:>Spawn Broodling no longer affects Siege Tanks>Spawn Broodling now affects ReaversNo sense in bending the rules this much, this game isn't that deep.
I would love it if the guys that made Jagged Alliance 3 make the next XCOM. Surely i am not the only one?
>>1757867This collection is a good place to starthttps://steamcommunity.com/sharedfiles/filedetails/?id=3024439779
>>1757874Here is a samplehttps://www.youtube.com/watch?v=Lq4xuJqWd0E
Why is Buns so sexy /vst/ bros?
>>1756895>>1756428>>1756966they said it was like their most selling game ever and big success. and keep in mind this is company that has been shitting out relatively niche titles for like 25 years now so if nothing else they seem to know how to sustain themselves
How is mines running dry supposed to work? My understanding was that on max difficulty they're all supposed to drop to zero income eventually, but the only ones that actually ran out for me were Diamond Red and Fleatown. I got warnings for the other mines, but they never fully depleted. Does 100% loyalty prevent it?Mouse best girl
Wow I beat the whole game in under 5 hours what now? I guess the building animations are cool
>>1761721From what I have seen on default, just having more food types produced does way more to alleviate hunger demands than anything else. Even honey, which somehow is being created in surplus in my current town despite the 2 family investment. Curious as to how realistically sustainable it is to play similarly on challenging
>>1762319>just having more food types produced does way more to alleviate hunger demands than anything else.That's because the game's stupid in that it will allocate all food types to the closest house to the stalls; even if they don't needed mechanically. For example, a level 1 house will receive 4 food types if they are physically close, even if they only need 2 to be happy. My worst newbie situation was for me to upgrade a far away house first and later build houses closer to the market. That far away house will not get supplied unless you increase market supply for every food type.
>>1762342Considering that the stupid order of eating mechanic was removed, I hope that more restrictive tiered demands are patched down the road.
New Patch dropped. Looks pretty good so far.https://steamcommunity.com/games/1363080/announcements/detail/4167596401133398241
>>1762625It's cool that you can hire 6 civil militias + any retinue & mercs, but honestly you only need like 3 full spearmen and 1 full upgraded retinue to beat the game in challenging.
This technically counts as a strategy game right?
>>1756495Damn, that's a name I haven't heard in years.
Reposting from /egg/Does anyone here use kOS? If so, to what extent?I made a crude sequence that gets my first spaceplane to orbit because it's pretty hard to control, and I figured this would at least let me automate fuel delivery. I'm not sure if I should dive deep and try doing a lot more with kOS, or just leave it at that.
>>1757243I'm >>1749799 and that's basically the entire extent.And it's not because I suck at programming, but because I suck at programming enough to not being able to make proper sense of the documentation, plus I suck at math.
What are the best tech tree/career/contract mods for KSP?Something that works long-term; unlocking the entire tech tree without ever leaving the Kerbin SOI is kinda lame.
Colony is coming along nicely
By the will of Kou Shibusawa, the latest Koei thread begins anew!
>>1759571I still hope they just get somebody to translate all of the Japanese games.
didn't expect that
>>1741378How much of a retarded nigger does a guy need to be to call fucking NOBUNAGA a chud?
>>1762387he should name him noobchudnigga
That 2010 3k series really make me see both Cao Cao and Liu Bei differentlyDamn its good
Hi.Play Seven Kingdoms 2.
>>1760833I always play Egyptians. Because they can spam pops so very easily and can end up with giant armies.
>>1760370I love my wife the spider so I will at least google it
>>1761879Thank you.It's good! Or at least kinda decent.
>>1760370This bitch needs to get her powers back already.
>>1762234Mind your tone, that's my wife you're talking aboot.
We Wuz Pharaoh's n shiet
>>1762343You're a bit late on that one. Need to be quicker if you want people to care.
>>1762374Huh? I just think it's funny they put a black man as a pharoah.
Is there any other trading games liek Patrician 3 or Port Royale 2, where you lead a trading company? Doesn't have to be ships only. Or this it?
>>1758948Came to post this game>>1759112There are two copies in circulation, one with bugged patch, nad one that works. If you are willing to wait, I can offer the working one on Sunday evening, when I will be back from a weekend trek.Keep in mind that Trade Empires is a very straighforward game in design, but it's intentional - it was designed to teach kids and teens how monopolies and various other market structures work and how prices rarely represent value of various commodities
>>1759158> it was designed to teach kids and teens how monopolies and various other market structures work and how prices rarely represent value of various commoditiesIn fact I loved it as a kid back in the days.
this game is very text heavy but its also very good
>>1760125Too bad it relies on dice rolls for literally everything.
>>1759045Thanks for the recommendation My /lit/, /his/ and /vst/ interests might be satiated.