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File: 1703755008061.jpg (146 KB, 1080x606)
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>title name and colour customisation
>CoA customisation
>custom faiths
>hybrid/divergent cultures
>architecture/fashion mix&match options
>achievements allowed with mods
Why did they never add these things back in CK2? Was player choice not respected back then?
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>>1757610
It's because there were low numbers of people playing them so paradox won't waste dev time on adding them.
>>
Help me pick between:
>Blobbing as a Hittite in the bronze age mod
>Blobbing in the Roman fall mod, if so then as who and with what objective?
>Blobbing in the Shogunate mod + Korea, if so then as who and with what objective?
>Blobbing in a(which?) East Asia mod, if so then as who and with what objective?
>Blobbing in Stellaris
Also for the love of God and all that is holy tell me of some difficulty/behaviour mod that makes the game more difficult and dynamic, I can already see from a mile away that even if I were to start a Manchu game with the intention to blob into China the latter would just sit on their ass for hundreds of years, waiting passively for me to get strong enough to rape them.
>>
>>1742464
skill issue
>>
>tfw you fuck your son's wife because he's 40 years old and hasn't given you a grandson yet, but then your bastard is also a daughter
>>
>>1759093
>Blobbing in the Roman fall mod
Assuming you're talking about TFE, the devs haven't made the caliphate work properly yet but when it's done that will be the most fun option. Pick anyone outside Arabia and build up and wait to face them full on

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>>1758785
If you turn on army regrouping on the mercs they'll usually be at full morale by the time they've marched to the front line.
>>
>>1758778
With the current governor priority system this would be hell since you'd have province revolts every year from governors not being able to automatically switch to Harsh Treatment. If that were fixed then having governors that were harder to control would be fine.
>>
>trying Reanimata mod as Rome since I always play Rome to test new mods
>Etruria allies only Carthage so I can't fight them without a navy or a decent army
>can't raise Italia levies since my consul is blind and I have the 10 year consul law
>usual economic tactics aren't working for some reason, so can't afford a navy or legions
>go for Syracuse instead
>they have a (scripted?) revolt after a year despite high provincial loyalty
>second event pops up that drags the Ptolemies in as their ally
I can see why it's in alpha.
>>
>>1760373
Game ends too quickly, there's not enough flavour, not enough events, not enough unique units instead of classes "heavy inft. etc" - it still just feels like an unfinished game it sucks they gave up on it so quickly
>>
>>1760436
It's pretty sad when I'm building stuff for one mission branch just to remove it to make room for the stuff for the next branch.

>>1764581
It definitely feels like they planned to have an expansion to expand the timeline past 1 AD but realized the current religion system wouldn't make any sense for fledgling Christianity so didn't want to include it in the base game. As it is in any game I've taken to the end I've pretty much won by then, there won't be any powers around me that I couldn't destroy and I'm just sinking money into Great Wonders for fun. I had a game as the Isrealites (starting as Samaritans) and by the end I was just trying to make solid gold pyramids in every settlement in my capital province.

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>The ambush worked!
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>>1753961
ON ZE DOUBLE
>>
>DO YOU HEAR THE VOICES TOO?!
>I AM NOT YOUR BOOTLICK
>YURI IS MASTER
>>
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>>1755965
EARD LOUBH!
I used to think it was Earlob as a kid, and it became the name of my LOTRO Loremaster, Earlob Endlander.
>>
>>1762482
Ah, I was thinking it some snark line from the airborne while they're under fire, my bad.

>>1762480
I just finished the Nod campaign and I DO NOT recall this, but then again I didn't click on the Hand of Nod often.
>>
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>HERE COMES THE COW

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https://forum.paradoxplaza.com/forum/developer-diary/tinto-maps-2-17th-of-may-2024.1678273

Hispania et Lusitania edition
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i gotcha famalam
https://www.erome.com/a/fNPKIjSD
>>
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>>1765255
>>1765041
Actually compared them now, it looks really similar. So I guess we're getting a map with Imperator's density, at least in western Europe since Johan only mentioned how only the amount by which adjacent provinces are bigger/smaller is controlled and nothing about all provinces having the same density like in Imperator.
>>
>>1765074
All Fr*nch languages were like that. For example, Catalan, an Occitan language, is exactly like that.
>>
>>1765263
Why would I know anything about that, you forlorn little fuck?
>>
>>1765050
Wasn't the Loire Valley heavily farmed in this era?

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>RTS is fun
>RTS campaigns are fun
>RTS multiplayer is fun
So where's the big RTS multiplayer campaign?
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>>1761736
>modern gamers would probably ragequit if they lost a mission
This. You'd never get a campaign going because no one would fight until the end and it'd be impenetrable for newer players.
>>1763407
That would lead to meta bullshit strats. It should just be that not every battle is decisive or there's ways for players to avoid a snowballing losing streak.
>>
>>1763806
cope and seethe you autist who gets no games
>>
>>1760898
>HURR DURR RTS GAMES SUCK!
Is this the new "Every day until you like it" type of thread?
>>
>>1764187
Are you having a stroke?
>>
>>1763407
In Undaunted Stalingrad, the boardgame I used as example, you can absolutely fail a few missions in the beginning but feel good about it because you've killed a lot of the opponents' units, meaning they won't be available in later missions, meaning he'll have a crippled fighting force and you will have an advantage over him despite losing certain locations.
In RTS i can see much more done with a system like this, but it'll also need either transparency like the boardgame has, or an "intelligence report" where you're told not all but some of how badly you fucked the opponent over by focusing on the killing while allowing the objective to get lost. Maybe in that pvp RTS campaign you could pick the next battle out of a small list if you lost the previous one, that might be interesting as well.

I don't get all the hate, game is fine. waddayahink?
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i asked a few times and could never get a straight answer on if it was worth $5
>>
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>>1760977
please update your muttistani images
>>
>>1762812
its worth around 15-20 bucks
>>
I'm playing through the campaign and I'm not liking it that much. Infinitely spawning enemies appearing from the edge of the map is such fucking garbage design.
>>
The other factions all look pretty cool, but I don't just want to play skirmishes over and over again. is there any content for them? I know the story campaign is Sigmarines, but is there like other single player modes?

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We will get a new game one day, right?
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>>1752797
I'm quite partial to Sturm's theme, but can never get over that stanky guitar.
>>
>>1752797
Jess or Sensei
>>
>>1755671
No, that's the most recent one
>>
how do I suck less at days of ruin multiplayer
>>
>>1764746
Got any replay ID's?

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...What does /vst/ think about this game?

I don't play a lot of rts games. A bit of Starcraft 1, Warcraft III, Age of Empires II, Stronghold Crusader, back in the 00's. Played a bit of Halo Wars when it released.
Played a bit of Crusader Kings II last year, but really that's about all of my experience with the genre, and I'd never call myself competitive or really invested in any of those games.

Went back to Halo Wars and for some reason it really got its hooks in me recently. As a Halo fan I think it's a really authentic feeling Halo game. As an extremely casual rts player and someone who prefers action games, I appreciate its simplicity and ease of use, and how it seems a bit faster paced than other rts games.
And now, when I say it got its hooks in me, I've started not only playing it a lot, but I've also started watching videos about its meta and nuances, and I guess to me it seems like it's a really well designed game too. I'm not playing competitively or anything, but it's a game I've started to get better at.

Does /vst/ like it? How do rts players feel about it?

thread to discuss Halo Wars and also similar games, if there are any
would be interested to know if there's anything out there that plays similarly
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It's the prophet for me
>>
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>>1762425
I'm still annoyed the Covenant has an engineer that can heal units, but Humans have no way to heal the infantry, and the only unit that can repair is the Aliens exoskeleton who is exclusive to one of the Commander.
Infantry do get the medic, but it doesn't seem to work everytime. And flamers don't get it anyway.
>>
>>1762440
the Engineer is one of the best most underrated units in the game. Once you get their faster healing upgrade, if you can get a ball of 10-12 of them they basically can't be killed by anything except scarabs. Pair this with any group of infantry or vehicles and you can just cruise around the map getting veterancy on all your combat units, which increases their health and damage.
I love the Engineers.

The way Medic works for the marines is it heals every soldier in a squad when they're out of combat. Halo Wars actually considers the individual soldiers within each infantry unit, so if two soldier die, but you have three left, Medic will heal the soldiers to full health, but won't bring back the ones that were killed. I think this actually reduces the amount of damage a squad can do too: less soldiers = less firepower.
But, if you use the Heal and Repair power it will resurrect the dead soldiers.

>>1762425
Prophet is definitely high tier. Debateably actually just the best Covenant unit because he gets the flying upgrade which lets you just fly anywhere in the map. With the Covie unit teleporting this can be really devastating.
Then he gets the glassing beam, which is really powerful in the late game, Honor Guards are powerful infantry, he's all around pretty great.
>>
>>1762468
>>The way Medic works for the marines is it heals every soldier in a squad when they're out of combat. Halo Wars actually considers the individual soldiers within each infantry unit, so if two soldier die, but you have three left, Medic will heal the soldiers to full health, but won't bring back the ones that were killed.
It's pretty shit.
As much as I love the JSDF, I like the engineers so damn much.

And I hate using powers.
>>
>>1757253
>As an extremely casual rts player and someone who prefers action games, I appreciate its simplicity and ease of use

Literally me, I find it hard finding an RTS where its slow enough to manage everything on the battlefield. Wish you could dedicate units to AI and give general objectives such as "Advance to position" and unit would using cover or seeking favorable engagements and avoiding bad ones, advance to position. But alas no RTS has micro ruled out thus far. Only ones that try do so through unit number limits.

From me I can only recommend Endwar which was another console born RTS/RTT which has a lot of pew-pew for action game fans but is easy enough to get into.

I want to get Total War: Warhammer but all the DLCs and faction unlocking is confusing. If I want to play mainly as a Chaos faction, what should I get? Would the DLC for W1 called Chaos Warriors be enough? Or should I buy it alongside W2? W3?
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About first Total War: Warhammer: think of it as DLC to the third game. So get Total War: Warhammer 3 and Champions of Chaos. Later you can get Chaos Warriors - it will add few extra playable factions. If you get Chaos Warriors before Champions of Chaos you will not have access to many units.
>>
>>1764596
Yeah it is a confusing mess. There is an official list at https://www.totalwar.com/blog/tww3_immortalempires_240_faq/ but it lacks info on the units thaat are locked behind them which can be important.
Basically think of Warhammer 3 as the base game, everything else is just dlc including Warhammer 1 and 2.
And technically you can use cream api to pirate the dlc if you have the base game, although I'm not really knowledgeable about that.

Now for your case with playing Chaos you have multiple options.
The Warriors of Chaos race pack from game 1. That gives you acces to Archaon, Sigvald and Kholek as lords and the undivided roster.
The other option is the newer Champions of Chaos dlc which gives a lord for each of the gods, the undivided roster and the marked roster.
Be'lakor is part of base WH3 but afik only has a limited undivided roster unless you have the dlc.
>>
God, I can't imagine being a new player to this series
It really is a fucking mess
>>
>>1764596
If you want chaos, get WH3 and the champions of chaos DLC. If you want a bit extra you can get the Warriors of chaos pack for 3 more lords.
>>
Just get base W3 game and creamapi the dlc for free..
Look up the creamapi as you clearly don't know what it is.

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Endless Legend is currently free on Steam.
Also, talk about the game. Do you wish for a sequel?

https://store.steampowered.com/app/289130/ENDLESS_Legend/
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>>1764505
yeah makes no sense indeed
>>
>>1764322
I like eyeless the most for the healing.
>>
>>1758387
Amplitude's DLC formula is inherently flawed because it introduces a mechanic and then uses the mechanic as the main gimmick of a new faction, who do it strictly better than others. This inherently makes the mechanic feel like a bad spinoff version for all the existing factions, despite competing for resources against all the base game mechanics. I wish they focused on introducing more minor factions since they were one of the more interesting elements of the game, since they added new base units that all factions could use.
>>
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>>1757861
>talk about the game.
It was okay as a single player 4X.
Unbalanced. Doesn't direct players to help one another to take down someone ahead before they win.
DLCs are about adding a new dimension, but only the DLC faction is any good at the new dimension, and can't do normal stuff well.
Filled with bugs.
Save files always corrupt, quests are completed on loading, you get resources from DLCs you don't own.
Last time I tried to play the game, clicking on the hero upgrade panel froze the game.
>Do you wish for a sequel?
From DEI Amplitude? No. Endless Legend was made in a different era even with its stronk matriarchal braniac vikings, Le Queen, and Le Black Faction.
I wouldn't mind an RPG that explored its land. It was full of concepts that never asked how any of it would fit together, such as the Broken Lords somehow being murderous vampires that people let lord over them.
>>1758099
This.
>>1758122
>>1758174

Comment too long. Click here to view the full text.
>>
>>1764322
Depends
Do I want
>"It just works" strategic benefit (Silics/Eyeless)
>minmaxing (Dredge/Haunts/Ogres)
>my units are shit please help me (anything that can kill infantry)
>fucking shitty spawn literally every game useless subfaction (Jotus/Centaurs/Minotaurs)

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GRAVITEAM TACTICS MIUS FRONT

TANK WARFARE TUNISIA

some faggot deleted the last thread edition
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>>1759327
It's been a while since the recording. I think I moved up because I thought I was the one with elevation. But the bushes were in the way still.
>>
>>1760844
>Capture point in campaign
>Next battle starts but it's the same map
>Alright I guess I just put my guys on the point again?
>Spawn on top of the enemy already on the point and lose a ton of infantry
>It was actually a second battle involving another element on the same map
I feel you. Something is off with the strategic map.
>>
>>1762704
Sounds like you have a battle size limit enacted.
>>
>>1763611
I'll have to look into that then
>>
>>1764158
>>1763611
>>1762704
check if you have black squares covering parts of your battle area square in the operational map before starting it

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Post games with the best terraforming
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>>1763912
Space 4x terraforming is boring. It's always just "planet goes from X penalty to Y benefit". There isn't really any room for interesting terraforming in them because it's not really the focus. Just a way for you to turn research into expansion.
>>
SimEarth
>>
>>1762046
The atmospheric simulation in SimEarth is really deep. It's basically an experimental model for the Gaia Hypothetsis - i.e. that life is heavily involved in the maintenance of Earth's climate. The problem is other aspects aren't that deep, I was always disappointed with its simulation of the regular ecology.

If it was remade, I'd add different levels of a food chain - from bacteria up. Instead, the current game only allows one kind of non-plant life in any given tile - which is lame.
>>
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>>1760372
per aspera is a game about terraforming mars. the terraforming part was interesting and visually responsive.

HOWEVER i only played it on release and did not finish it. it was very prone to bugs (bugs in worker pathfinding, bugs in the sequence you get to hear story segments in, for example, lines that imply you know something which you actually haven't uncovered yet, or talking like something you've discovered a while ago is new information) and i believe it was possible to get yourself into a position that you can't progress from by expanding too quick or exhausting resources or something like that.

that said, the terraforming really was cool and the presentation was nice and the game stuck in my mind despite not being able to finish it. it might be patched now, so it could be more stable so you decide if it's worth it. i'd recommend pirating it though. and making sure you're not pirating the 1.0 version
>>
>>1762139
damn all these low poly ultraflat games look the same

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>It's literally just a glorified AoE2 mod
How did you feel when you found this out?
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Yeah but Liam neeson
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>>1748127
I played this as a kid but never played AoE2 until recently.
>>
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>>1748127
Is there a mechanic to impose Imperial Humano-centrism?
>>
>>1759208

They were probably gonna use them in the last wookie campaign too, at least for portions of it.

>>1759694

Snail tanks came in clone campaigns after original release. The 2001 original factions are interesting because they were made in that weird 1998-2002 prequel era before attack of the clones came out where we still hadn't seen the actual clone wars or a republic army. All we had was the trade federation, the jedi, and the naboo.
>>
>>1748127
I have more fun with this game than with AoEII

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>GTFOs Kaiser fags
>Kills TNO trannies
>Murders Bronies

Literally the only good HOI4 mod
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>>1763459
It's not that bad desu, would take a few mistakes than shitty writing overall
>>
>>1756158
The focus tree artwork for the Sisterhood of Steel was created by a brony.
>>
>>1763792
based
>>
I've tried doing Maxson Expedition so many times but everything always goes to shit when Lanius declares. No amount of robots or bunkers and outposts will stop him.
>>
>>1756994
>Corvega Gang
>Disciples
>Rust Devils
>Forged
That's just off the top of my head from a 2016 playthrough of 4.
>>1756795
>Legion and the NCR
You anti-bethesda types are mentally ill lmao.

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Who is your /vst/ waifu?
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>>1737091
You think Nova's boring not me. I like Nova, I like women in Korean/Japanese games, I like blondes.
>>
>>1754392
>Yoko Taro crying hard in a corner after watching this.
>>
>>1708076
Means you're either an insecure chinless loser or a pedophile, probably both
>>
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my whore wife
>>
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I just want her to calm down and be happy for once


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